I am a programmer graduated from the Game Development Advanced Diploma at Algonquin College. I am currently working on innovative technological solutions at Gestión Tecnológica in El Salvador.
My area of expertise is gameplay programming, with experience coding in both C++ and C#. As part of the Game Development Program at Algonquin College capstone project, I also had the opportunity of programming Trick Coaster: Pro Shooter, a VR game using the HTC Vive. This later provided me with the opportunity of working in other amazing VR projects such as the Steampunk Gala Demo and the IELC Virtual Tour.
While my experience at Gestión Tecnológica allowed me to further my learning into areas of game development not often thought about, such as databases, front-end, unit testing, app development, etc.
My passion for video game development comes from being awed by how video games combine a multitude of different skill sets (programming, art, writing, sound, etc.) to provide fun to players and/or make them get lost in a fictional world. As a video game player, I have always enjoyed strategy games because of the sheer depth of stats and data hidden in the game, and First Person Shooters because of how they manage to make quick and enjoyable game loops that the player can enjoy without spending too much time on the game.