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Alvaro Chavez Mixco, Game Developer

Alvaro Chavez Mixco, Game DeveloperAlvaro Chavez Mixco, Game DeveloperAlvaro Chavez Mixco, Game Developer

Alvaro Chavez Mixco, Game Developer

Alvaro Chavez Mixco, Game DeveloperAlvaro Chavez Mixco, Game DeveloperAlvaro Chavez Mixco, Game Developer
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Unity Editor Tools

 Game Engine: Unity/C#


In order to improve my productivity, and solve some common issues I found when working with Unity, I decided to create a set of simple, but useful Unity Editor tools. 


They can do things like renaming game objects so that they are numbered, creating/placing objects evenly spaced in a 3D grid, take a picture from an scene position and render it to a cube map render texture, etc.  

Source Code

The tools included in this project are:

  • Array: Inspired by the Array tool of 3ds Max, this custom tool was made to either place/create objects spread out organized in a grid structure. In this grid the objects are evenly spaced, and can also have variations in their rotation and scale.
  • Remove Colliders: This simple tool removes all colliders of an object, and possibly its children, regardless of the specific collider type (box, sphere, etc.).
  • Rename: Based on 3ds Max Rename Objects Tools, this tool allows you to rename all objects you have selected. The rename can be to add prefix, a suffix, or to number them. Besides renaming them, this tool can also be used to sort the objects alphanumerically by name in the scene hierarchy.
  • Render Cubemap: The tool creates a camera, which can be customized, at the specified position and takes a screenshot of its surrounding, saving this screenshot to a render texture cube map. This allows creating custom cube maps of different positions of the scene view.
  • Transform Selection: The tools allows applying a change in position, rotation or scale to all objects selected in the scene. This can be used to change all object selected by a specific amount, like for example moving all objects 5 units to the right (which can not be currently done in Unity).

The array tool can be used to place/create objects in a grid, being able to change their position, rotation or/and scale.

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