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Game Engine: Unity/C#
In order to improve my productivity, and solve some common issues I found when working with Unity, I decided to create a set of simple, but useful Unity Editor tools.
They can do things like renaming game objects so that they are numbered, creating/placing objects evenly spaced in a 3D grid, take a picture from an scene position and render it to a cube map render texture, etc.
The tools included in this project are:
The array tool can be used to place/create objects in a grid, being able to change their position, rotation or/and scale.