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Institution: University of Westminster
Course: 6CCGD009W Computer Graphics (CG) Programming
Date: Winter 2024
Platform: PC
Game Engine: C++, HLSL (DirectX 11)
Made as a part of a 4-person group, Museum Memoirs focused on creating a rendering framework with DirectX11, highlighted through a showcase game, that displays different rendering techniques, such as asset loading, shaders, and lighting. The game done to highlight this framework was Museum Memoirs, a game taking place inside a museum where the player can explore different dinosaur exhibits.
More than creating a complete game, this project aimed to create a small game idea showcase to demonstrate the game framework we implemented, with special emphasis given to the rendering features of the project.
My primary role in this project was developing the rendering features to be used for the framework. Some of the tasks under my responsibility were:
The game supports loading multiple 3D assets, applying textures to them, and uses Blinn-Phong lighting to light the models, with the capabilities of multiple lights.