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Institution: University of Westminster
Course: 5CCGD011W Game Engine Architecture
Date: Winter 2022
Platform: PC
Game Engine: Unreal Engine 4.27/Blueprints
Atlacatl Trials is a first-person adventure game. Its distinctive feature is its setting, taking place in a Mayan village in the early 1500s. In the game, the player will have to complete a series of task in order to pass 3 trials, for knowledge, exploration and might.
A focus of this project was using the different features in the game engine of choice, Unreal Engine 4. This includes making use of landscape, foliage, multiple types of lighting, particles systems, etc.
The setting of the game is loosely based on the archeological site of Joya de Ceren, from my home country of El Salvador. This allowed portraying the Mayans' daily life during that period of time, rather than seeing the already worn-out ruins at the present time as most games do.
Some of the features implemented for this project are:
Through Atlacatl Trials, the player has the chance to explore a Mayan village.