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Institution: Algonquin College
Course: GAM1541-Level Design II
Date: Winter 2016
Platform: PC
Game Engine: Unreal Engine 4.7/Blueprints
In this project, we had to design a whole level using the Unreal Engine First Person Project as a starting point. For this project I made a game where the main feature was inverting and reverting the gravity, this gave players the opportunity to traverse the roof and the floor, making for an interesting level design. The game also had multiple weapons, enemy types, and even a boss battle.
Some of the work done for this game was:
By changing gravity, the player could further explore the level, traversing the floor and roof. This also allowed for different platforming/puzzle sections.